Gaming potential of modern smartphones is quite high. Growing productivity allows you to run on mobile devices with games that previously required a good computer or even a console. It would seem, everything is logical, but Google believes that the ability to play with comfort even in demanding games should be the owners of inexpensive smartphones, which can not boast of high performance computing power. Explain how it will succeed.
To implement his ideas, Google plans to apply the engine ANGLE, which can run on top of the Vulkan API. He does what translates the signal for OpenGL ES 2.0 and 3.0 for OpenGL, OpenGL ES, Direct3D 9 and Direct3D 11. This opens the graphics accelerator smartphones additional features for compatibility, which ultimately has a positive effect on treatment of games with 3D graphics. Despite the fact that Android Q is still in beta stage, to test the effectiveness ANGLE, you can now by activating the option in developer options.
What ANGLE and how it works
Analyze on your fingers exactly how it works.
Let’s say you decide to save money and not bought the flagship model, and quite a budget. The low price did not allow the manufacturer to equip the unit with a productive processor and graphics, so, most likely, it will not support the latest version of OpenGL ES, which the developers used to create 3D games. ANGLE, though not under force to provide mobile support for any standard OpenGL ES in software, it can simulate it by transferring signals. As a result, it will have a positive impact on processing speed and performance of the game.
The fact that Google is going to implement, deserves the warmest praise. If the company will really be able to bring his idea to life, it will lead not only to expand the abilities of low-cost smartphones, but also by the deprivation of the flagship devices of their main advantages. We’re with you from it only will win, because the producers will switch their attention from performance enhancement to other, far more useful in everyday use things.
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